Monday, 16 August 2010

The Battle Of Trimini :: Action Report #2

Whilst campaigning is currently on hold here’s something new from James’ blog, and cross posted here.

Here are some photos of the second night's play. There is not as much text as usual. The day after the game I took three days out of my comfort zone to help a friend with his art / trade show (doing the donkey work, mainly) and the battle, as well as the feeling in my arms and legs, has drifted into distant memory.

The Allies kept up their inexorable advance.  Here and there their progress was slowed by counter attacks by the Swiss and the constant pecking of French skirmishers, but eventually all organised resistance was crushed.

The French C-in-C and his gendarmerie did not make it out of camp (locked), and only just managed to fight off raiding Venetian stradiots who caught them in their “PJs”. 

This was probably a good thing - one of the striking factors in this battle was the way in which French command stands had a nasty habit of getting themselves killed at the first opportunity.

The French started the battle with 7 commanders, including the C-in-C, and ended it with just 2 whilst the Allies didn't lose any.  Never have so many 1s been rolled on a d20 (to fire) and d12 (for melee) dice!

The battle ended, possibly with another hour of play still in it, with all hope of French victory snuffed out. A decisive victory for the allies.

Photographs and text by James Roach © 2010

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